Live 101,018 players 11,889 servers online 400 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published gitsync-carbon Off dutyoffline
Celebrity profile

gitsync-carbon

Offline 125.236.230.198:29025 checked 4d ago

moddedcarbon
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Vital stats

Players now 0/ 2 slots 0% full
7-day average0peak –
Rank#15,327top 69%
Region–no continent published · group 8, the default
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct14 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include gitsync-carbon?

These Rust Pop Watch lists include gitsync-carbon: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on gitsync-carbon mean?

These are the tags gitsync-carbon publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does gitsync-carbon rank against other Rust servers?

Player hours over the last week rank gitsync-carbon at #15,327, within the top 69% of ranked servers.

How many players are on gitsync-carbon right now?

gitsync-carbon went quiet 4 days 12 hours ago and is offline at the moment. The seven-day average sits at 0 players.

About the server

Is gitsync-carbon online, and how reliable is it?

gitsync-carbon shows as offline, last spotted 4 days 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 1, a 1% uptime. The first time Rust Pop Watch saw it was 4 October 2026.

Where is gitsync-carbon located?

No region is published by gitsync-carbon. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 125.236.230.198:29025.

Which Rust version is gitsync-carbon on?

On Linux, gitsync-carbon runs Rust network protocol 2634 and build 166652. Steam updates your game so it matches the protocol needed to join.

Wipe times

What is the wipe schedule on gitsync-carbon?

Too few wipes are on record for gitsync-carbon to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 18 hours is when the present world was made.

Map and rules

Which map does gitsync-carbon run?

A procedural map is what gitsync-carbon runs, generated by the game.

What are the rules and settings on gitsync-carbon?

Nothing in the name tells you the gather rate on gitsync-carbon. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join gitsync-carbon?

Enter client.connect 125.236.230.198:29025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs166652
Build It's on game build 166652.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.