Live 98,350 players 11,893 servers online 402 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published EPIC PvE Local Production Validation Off dutyoffline
Celebrity profile

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 5d ago

moddedcarbon
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Vital stats

Players now 0/ 5 slots 0% full
7-day average0peak –
Rank#15,327top 69%
Region–no continent published · group 8, the default
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include EPIC PvE Local Production Validation?

These are the Rust Pop Watch lists that include EPIC PvE Local Production Validation: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on EPIC PvE Local Production Validation mean?

These are the tags EPIC PvE Local Production Validation publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does EPIC PvE Local Production Validation rank against other Rust servers?

The last seven days of player hours place EPIC PvE Local Production Validation at #15,327, in the top 69% of all ranked servers.

How many players are on EPIC PvE Local Production Validation right now?

EPIC PvE Local Production Validation went quiet 5 days 7 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.

Server details

Is EPIC PvE Local Production Validation online, and how reliable is it?

EPIC PvE Local Production Validation shows as offline, last spotted 5 days 7 hours ago. The last 7 full days saw uptime of 1%, with 1 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Where is EPIC PvE Local Production Validation located?

No region is published by EPIC PvE Local Production Validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 129.228.26.174:28115.

Which Rust version is EPIC PvE Local Production Validation on?

On Windows, EPIC PvE Local Production Validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What happens on EPIC PvE Local Production Validation when wipe day comes around?

Across its recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours in.

What is the wipe schedule on EPIC PvE Local Production Validation?

The record of EPIC PvE Local Production Validation's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 14 hours.

Rules and settings

What are the rules and settings on EPIC PvE Local Production Validation?

The name of EPIC PvE Local Production Validation says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join EPIC PvE Local Production Validation?

Enter client.connect 129.228.26.174:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players There are 5 slots.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.