EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include EPIC PvE Local Production Validation?
These are the Rust Pop Watch lists that include EPIC PvE Local Production Validation: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on EPIC PvE Local Production Validation mean?
These are the tags EPIC PvE Local Production Validation publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does EPIC PvE Local Production Validation rank against other Rust servers?
The last seven days of player hours place EPIC PvE Local Production Validation at #15,327, in the top 69% of all ranked servers.
How many players are on EPIC PvE Local Production Validation right now?
EPIC PvE Local Production Validation went quiet 5 days 7 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.
Server details
Is EPIC PvE Local Production Validation online, and how reliable is it?
EPIC PvE Local Production Validation shows as offline, last spotted 5 days 7 hours ago. The last 7 full days saw uptime of 1%, with 1 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is EPIC PvE Local Production Validation located?
No region is published by EPIC PvE Local Production Validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 129.228.26.174:28115.
Which Rust version is EPIC PvE Local Production Validation on?
On Windows, EPIC PvE Local Production Validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on EPIC PvE Local Production Validation when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on EPIC PvE Local Production Validation?
The record of EPIC PvE Local Production Validation's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 14 hours.
Rules and settings
What are the rules and settings on EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join EPIC PvE Local Production Validation?
Enter client.connect 129.228.26.174:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.