EPIC PvE Local Staging Validation
Offline 129.228.26.174:29115 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:21 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include EPIC PvE Local Staging Validation?
You'll find EPIC PvE Local Staging Validation on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on EPIC PvE Local Staging Validation mean?
The game's server browser picks up these tags from EPIC PvE Local Staging Validation: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166655 (Build): It's on game build 166655; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does EPIC PvE Local Staging Validation rank against other Rust servers?
Player hours over the last week rank EPIC PvE Local Staging Validation at #15,867, within the top 72% of ranked servers.
How many players are on EPIC PvE Local Staging Validation right now?
The last sighting of EPIC PvE Local Staging Validation was 21 days 12 hours ago, and it is offline now.
About the server
Is EPIC PvE Local Staging Validation online, and how reliable is it?
The server EPIC PvE Local Staging Validation is not online now; 21 days 12 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is EPIC PvE Local Staging Validation located?
There is no region from EPIC PvE Local Staging Validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 129.228.26.174:29115.
Which Rust version is EPIC PvE Local Staging Validation on?
Rust network protocol 2634 and build 166655 is the version EPIC PvE Local Staging Validation runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on EPIC PvE Local Staging Validation when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 4 hours in.
What is the wipe schedule on EPIC PvE Local Staging Validation?
Too few wipes are on record for EPIC PvE Local Staging Validation to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 29 days 2 hours is when the present world was made.
The rules
What are the rules and settings on EPIC PvE Local Staging Validation?
No gather rate appears in the name of EPIC PvE Local Staging Validation. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join EPIC PvE Local Staging Validation?
The console method: start Rust, press F1, and type client.connect 129.228.26.174:29115. Launch Rust on this page is another way, opening Rust via Steam and connecting.