Rust Devblog 240
Offline 13.143.172.30:28015 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Devblog 240?
You'll find Rust Devblog 240 on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on Rust Devblog 240 mean?
The game's server browser picks up these tags from Rust Devblog 240: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; v2283 (Protocol): The game protocol is 2283, so your client has to match it to join; ptrak (Networking): The network layer is RakNet, which is the game's standard; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd53cb39f (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Rust Devblog 240 rank against other Rust servers?
Player hours over the last week rank Rust Devblog 240 at #15,987, within the top 71% of ranked servers.
How many players are on Rust Devblog 240 right now?
The last sighting of Rust Devblog 240 was 23 days 1 hours ago, and it is offline now.
Server facts
Is Rust Devblog 240 online, and how reliable is it?
Rust Devblog 240 shows as offline, last spotted 23 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 6 October 2026.
Where is Rust Devblog 240 located?
No region is published by Rust Devblog 240. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 13.143.172.30:28015.
Which Rust version is Rust Devblog 240 on?
Rust network protocol 2283 is the version Rust Devblog 240 runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Rust Devblog 240 when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Rust Devblog 240?
Rust Devblog 240's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 23 days 2 hours is when the present world was made.
Rules and settings
Which map does Rust Devblog 240 run?
The map on Rust Devblog 240 is procedural, made by the game.
What are the rules and settings on Rust Devblog 240?
No gather rate appears in the name of Rust Devblog 240. Nothing on group size is published here. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Rust Devblog 240?
The console method: start Rust, press F1, and type client.connect 13.143.172.30:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.