Live 44,124 players 11,668 servers online 98 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published MapTesting Onlineright now
Celebrity profile

MapTesting

Online 131.153.158.236:28125 checked 12m ago

moddedcarbon
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Vital stats

Players now 0/ 30 slots 0% full steadyagainst this time yesterday
7-day average0peak 3
Rank#7,380top 33%
Region–no continent published · group 8, the default
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:26 UTC7d ago 3 – running 0
Sun 11 Oct, 22:56 UTC16d ago 1 halved by day 1 9 days 0
Sat 10 Oct, 01:02 UTC18d ago 3 – 1.9 days 0
Sat 26 Sep, 13:24 UTC31d ago 1 halved by day 1 13.5 days 0
Tue 15 Sep, 00:50 UTC43d ago 1 halved by day 1 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include MapTesting?

These are the Rust Pop Watch lists that include MapTesting: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on MapTesting mean?

The game's server browser picks up these tags from MapTesting: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): There are 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; oxidation (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does MapTesting rank against other Rust servers?

Player hours over the last week rank MapTesting at #7,380, within the top 33% of ranked servers.

How many players are on MapTesting right now?

0 players are on MapTesting at the moment, out of 30 slots. Averaging 0 players across seven days, it topped out at 3.

Server details

Is MapTesting online, and how reliable is it?

Right now, MapTesting is up and running. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.

Where is MapTesting located?

No region is published by MapTesting. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 131.153.158.236:28125.

Which Rust version is MapTesting on?

On Linux, MapTesting runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on MapTesting when wipe day comes around?

Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 17 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 1 whenever it did not hold.

What is the wipe schedule on MapTesting?

There is no next wipe to predict on MapTesting, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 3 hours is when the present world was made.

Rules and settings

What are the rules and settings on MapTesting?

Nothing in the name tells you the gather rate on MapTesting. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join MapTesting?

Enter client.connect 131.153.158.236:28125 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp30
Max players There are 30 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is what it runs.

Other

oxidation
Custom tag Standard Rust tags don't include this one: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.