Evolution Test Server
Offline 131.196.198.143:28031 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:06 UTC8d ago | 1 | – | running | 1 |
| Sun 18 Oct, 22:12 UTC10d ago | 3 | – | 1.8 days | 1 |
| Thu 15 Oct, 17:40 UTC13d ago | 1 | – | 3.2 days | 1 |
| Thu 15 Oct, 03:14 UTC14d ago | 1 | – | 0.6 days | 1 |
| Wed 14 Oct, 03:30 UTC15d ago | 2 | – | 1 days | 1 |
| Tue 13 Oct, 02:04 UTC16d ago | 3 | – | 1.1 days | 1 |
| Thu 1 Oct, 17:25 UTC FW27d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC28d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC29d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC29d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC30d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC31d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC34d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC35d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC40d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC41d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC41d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC42d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC42d ago | 3 | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC43d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Evolution Test Server?
These are the Rust Pop Watch lists that include Evolution Test Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Evolution Test Server mean?
These are the tags Evolution Test Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): There are 0 slots; ts15 (Group limit): Each team is capped at 15; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Evolution Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,383 puts Evolution Test Server in the top 70% of all ranked servers.
How many players are on Evolution Test Server right now?
Offline now, Evolution Test Server was last spotted 8 days 15 hours ago.
Server details
Is Evolution Test Server online, and how reliable is it?
Evolution Test Server shows as offline, last spotted 8 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Evolution Test Server located?
There is no region from Evolution Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 131.196.198.143:28031.
Which Rust version is Evolution Test Server on?
On Linux, Evolution Test Server runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Evolution Test Server when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Evolution Test Server?
No next wipe can be predicted for Evolution Test Server: its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 17 hours.
Map and rules
Which map does Evolution Test Server run?
The procedural map on Evolution Test Server measures 5,000 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Map.
What are the rules and settings on Evolution Test Server?
Nothing in the name tells you the gather rate on Evolution Test Server. Teams can reach 15 players. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Evolution Test Server?
Enter client.connect 131.196.198.143:28031 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/evolutionpve.