IKS[211 Devblog]
Offline 132.243.65.0:27015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These Rust Pop Watch lists include IKS[211 Devblog]: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
For the server browser, IKS[211 Devblog] lists these tags: mp10 (Max players): It has 10 slots; v2164 (Protocol): To join, your game must be on the same protocol version: 2164; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the last week rank IKS[211 Devblog] at #13,060, within the top 59% of ranked servers.
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] went quiet 9 days ago and is offline at the moment.
About the server
Is IKS[211 Devblog] online, and how reliable is it?
The server IKS[211 Devblog] is not online now; 9 days have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 20 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 132.243.65.0:27015.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is the version IKS[211 Devblog] runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 16 days 11 hours is when the present world was made.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The group limit goes unpublished. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.
Getting in
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 132.243.65.0:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.