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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [EA]Japan-Server |PvP| Onlineright now +1since yesterday
Celebrity profile · EA

[EA]Japan-Server |PvP|

Online EA 133.117.73.110:28015 checked 11m ago

biweekly wipes moddedoxide
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Vital stats

Players now 1/ 100 slots 1% full +1against this time yesterday
7-day average0peak 3
Rank#5,488top 25% · #360 in EA
RegionEAEA · group 8, the default
Last wipe13d agobiweekly schedule
Next wipe3hFri 30 Oct, 09:00 UTC
The rise

Players

AveragePeak
00.250.50.75106:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:00 UTC, in 3h. Its biweekly schedule tag · low confidence

14.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

3hFri 30 Oct, 09:00 UTC
6d 13hThu 5 Nov, 19:00 UTCFW
14d 3hFri 13 Nov, 09:00 UTC
28d 3hFri 27 Nov, 09:00 UTC
34d 13hThu 3 Dec, 19:00 UTCFW
42d 3hFri 11 Dec, 09:00 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include [EA]Japan-Server |PvP|?

These Rust Pop Watch lists include [EA]Japan-Server |PvP|: Modded Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [EA]Japan-Server |PvP| mean?

For the server browser, [EA]Japan-Server |PvP| lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does [EA]Japan-Server |PvP| rank against other Rust servers?

[EA]Japan-Server |PvP| takes #5,488 on seven-day player hours, a top 25% spot overall and #360 across Asia.

How many players are on [EA]Japan-Server |PvP| right now?

1 players are on [EA]Japan-Server |PvP| at the moment, out of 100 slots. Peak for the week was 3, against an average of 0 players. The busiest stretch of the last 48 hours came at 06:00 UTC, averaging 1 players.

Server facts

Is [EA]Japan-Server |PvP| online, and how reliable is it?

[EA]Japan-Server |PvP| is live at the moment. The uptime figure suggests it restarted roughly 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.

Does [EA]Japan-Server |PvP| run smoothly?

Average server fps for the last 48 hours was 107, and it never went below 52. Entities reached a maximum of 101,145: buildings, deployables and everything else. The highest memory usage was 3,186 MB. Players feel lag when fps drops and the entity count climbs.

Where is [EA]Japan-Server |PvP| located?

In Asia, [EA]Japan-Server |PvP| lists itself with its EA tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 133.117.73.110:28015.

Which Rust version is [EA]Japan-Server |PvP| on?

Rust network protocol 2635 and build 168909 is the version [EA]Japan-Server |PvP| runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on [EA]Japan-Server |PvP| when wipe day comes around?

Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 24 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 1.

What is the wipe schedule on [EA]Japan-Server |PvP|?

The prediction follows its tag, since too few of [EA]Japan-Server |PvP|'s wipes are on record to confirm the schedule. Come Friday 30 October at 09:00 UTC, the next wipe is expected. The world it is running now dates from 13 days 20 hours. A wipe every two weeks is what its tags promise.

Map and rules

Which map does [EA]Japan-Server |PvP| run?

Generated by the game with seed 1337, the map on [EA]Japan-Server |PvP| is procedural and 4,096 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. Custom Map is how the map name reads.

What are the rules and settings on [EA]Japan-Server |PvP|?

No gather rate appears in the name of [EA]Japan-Server |PvP|. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join [EA]Japan-Server |PvP|?

Enter client.connect 133.117.73.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/473S8yCnC7.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players There are 100 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EA
East Asia Its place in the server browser is under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.