[EA]Japan-Server |PvP|
Online EA 133.117.73.110:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 09:00 UTC, in 3h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:00 UTC13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:55 UTC FW28d ago | 4 | halved by day 1 | 14.6 days | 0 |
| Wed 16 Sep, 13:05 UTC43d ago | 0 | – | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [EA]Japan-Server |PvP|?
These Rust Pop Watch lists include [EA]Japan-Server |PvP|: Modded Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [EA]Japan-Server |PvP| mean?
For the server browser, [EA]Japan-Server |PvP| lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [EA]Japan-Server |PvP| rank against other Rust servers?
[EA]Japan-Server |PvP| takes #5,488 on seven-day player hours, a top 25% spot overall and #360 across Asia.
How many players are on [EA]Japan-Server |PvP| right now?
1 players are on [EA]Japan-Server |PvP| at the moment, out of 100 slots. Peak for the week was 3, against an average of 0 players. The busiest stretch of the last 48 hours came at 06:00 UTC, averaging 1 players.
Server facts
Is [EA]Japan-Server |PvP| online, and how reliable is it?
[EA]Japan-Server |PvP| is live at the moment. The uptime figure suggests it restarted roughly 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [EA]Japan-Server |PvP| run smoothly?
Average server fps for the last 48 hours was 107, and it never went below 52. Entities reached a maximum of 101,145: buildings, deployables and everything else. The highest memory usage was 3,186 MB. Players feel lag when fps drops and the entity count climbs.
Where is [EA]Japan-Server |PvP| located?
In Asia, [EA]Japan-Server |PvP| lists itself with its EA tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 133.117.73.110:28015.
Which Rust version is [EA]Japan-Server |PvP| on?
Rust network protocol 2635 and build 168909 is the version [EA]Japan-Server |PvP| runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on [EA]Japan-Server |PvP| when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 24 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 1.
What is the wipe schedule on [EA]Japan-Server |PvP|?
The prediction follows its tag, since too few of [EA]Japan-Server |PvP|'s wipes are on record to confirm the schedule. Come Friday 30 October at 09:00 UTC, the next wipe is expected. The world it is running now dates from 13 days 20 hours. A wipe every two weeks is what its tags promise.
Map and rules
Which map does [EA]Japan-Server |PvP| run?
Generated by the game with seed 1337, the map on [EA]Japan-Server |PvP| is procedural and 4,096 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. Custom Map is how the map name reads.
What are the rules and settings on [EA]Japan-Server |PvP|?
No gather rate appears in the name of [EA]Japan-Server |PvP|. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [EA]Japan-Server |PvP|?
Enter client.connect 133.117.73.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/473S8yCnC7.