Local Dev Server (No-EAC)
Offline 134.195.101.194:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Dev Server (No-EAC)?
These Rust Pop Watch lists include Local Dev Server (No-EAC): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Dev Server (No-EAC) mean?
The game's server browser picks up these tags from Local Dev Server (No-EAC): gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Local Dev Server (No-EAC) rank against other Rust servers?
Player hours over the last week rank Local Dev Server (No-EAC) at #16,818, within the top 72% of ranked servers.
How many players are on Local Dev Server (No-EAC) right now?
Offline now, Local Dev Server (No-EAC) was last spotted 32 days 19 hours ago.
Server details
Is Local Dev Server (No-EAC) online, and how reliable is it?
The server Local Dev Server (No-EAC) is not online now; 32 days 19 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 26 September 2026.
Where is Local Dev Server (No-EAC) located?
There is no region from Local Dev Server (No-EAC). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 134.195.101.194:28015.
Which Rust version is Local Dev Server (No-EAC) on?
Rust network protocol 2633 and build 165217 is the version Local Dev Server (No-EAC) runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Local Dev Server (No-EAC)?
Local Dev Server (No-EAC)'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 32 days 22 hours.
Map and rules
Which map does Local Dev Server (No-EAC) run?
The map on Local Dev Server (No-EAC) is procedural, made by the game.
What are the rules and settings on Local Dev Server (No-EAC)?
Nothing in the name tells you the gather rate on Local Dev Server (No-EAC). Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join Local Dev Server (No-EAC)?
The console method: start Rust, press F1, and type client.connect 134.195.101.194:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.