[DEV] Test Server
Offline 135.125.243.29:30002 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [DEV] Test Server?
These are the Rust Pop Watch lists that include [DEV] Test Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [DEV] Test Server mean?
These are the tags [DEV] Test Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does [DEV] Test Server rank against other Rust servers?
Player hours over the last week rank [DEV] Test Server at #13,743, within the top 62% of ranked servers.
How many players are on [DEV] Test Server right now?
Offline now, [DEV] Test Server was last spotted 4 days 10 hours ago. Peak for the week was 1, against an average of 0 players.
Server facts
Is [DEV] Test Server online, and how reliable is it?
Down at the moment: [DEV] Test Server was last seen 4 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 2, a 1% uptime. Rust Pop Watch's first record of it is 29 September 2026.
Where is [DEV] Test Server located?
There is no region from [DEV] Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 135.125.243.29:30002.
Which Rust version is [DEV] Test Server on?
On Linux, [DEV] Test Server runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on [DEV] Test Server when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on [DEV] Test Server?
Once a month is the whole wipe story for [DEV] Test Server, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 28 days 13 hours.
Rules and settings
Which map does [DEV] Test Server run?
[DEV] Test Server uses a procedural map, which the game generates.
What are the rules and settings on [DEV] Test Server?
No gather rate appears in the name of [DEV] Test Server. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is off.
How to join
How do I join [DEV] Test Server?
The console method: start Rust, press F1, and type client.connect 135.125.243.29:30002. Launch Rust on this page is another way, opening Rust via Steam and connecting.