Oxide Falls Testing
Offline 135.148.10.238:25108 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Oxide Falls Testing?
These Rust Pop Watch lists include Oxide Falls Testing: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Oxide Falls Testing mean?
For the server browser, Oxide Falls Testing lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Oxide Falls Testing rank against other Rust servers?
A seven-day player-hours placing of #15,464 puts Oxide Falls Testing in the top – of all ranked servers.
How many players are on Oxide Falls Testing right now?
Oxide Falls Testing went quiet 43 days 21 hours ago and is offline at the moment.
About the server
Is Oxide Falls Testing online, and how reliable is it?
Oxide Falls Testing shows as offline, last spotted 43 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Oxide Falls Testing located?
There is no region from Oxide Falls Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 135.148.10.238:25108.
Which Rust version is Oxide Falls Testing on?
On Linux, Oxide Falls Testing runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Oxide Falls Testing?
Too few wipes are on record for Oxide Falls Testing to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 54 days 9 hours.
The rules
What are the rules and settings on Oxide Falls Testing?
Nothing in the name tells you the gather rate on Oxide Falls Testing. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Oxide Falls Testing?
The console method: start Rust, press F1, and type client.connect 135.148.10.238:25108. Launch Rust on this page is another way, opening Rust via Steam and connecting.