WriteQueueDiagTest
Offline 136.169.236.132:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include WriteQueueDiagTest?
These are the Rust Pop Watch lists that include WriteQueueDiagTest: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on WriteQueueDiagTest mean?
For the server browser, WriteQueueDiagTest lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does WriteQueueDiagTest rank against other Rust servers?
Player hours over the last week rank WriteQueueDiagTest at #15,323, within the top 69% of ranked servers.
How many players are on WriteQueueDiagTest right now?
Offline now, WriteQueueDiagTest was last spotted 5 days 19 hours ago. Across the past week it drew an average of 0 players.
Server details
Is WriteQueueDiagTest online, and how reliable is it?
WriteQueueDiagTest shows as offline, last spotted 5 days 19 hours ago. Out of 120 hours in the last 5 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 23 October 2026.
Where is WriteQueueDiagTest located?
No region is published by WriteQueueDiagTest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 136.169.236.132:28015.
Which Rust version is WriteQueueDiagTest on?
On Windows, WriteQueueDiagTest runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on WriteQueueDiagTest?
Too few wipes are on record for WriteQueueDiagTest to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 21 hours.
Rules and settings
Which map does WriteQueueDiagTest run?
The map on WriteQueueDiagTest is procedural, made by the game.
What are the rules and settings on WriteQueueDiagTest?
The name of WriteQueueDiagTest says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join WriteQueueDiagTest?
Enter client.connect 136.169.236.132:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.