TDL Development Server
Offline 136.243.50.209:29025 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TDL Development Server?
These are the Rust Pop Watch lists that include TDL Development Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TDL Development Server mean?
These are the tags TDL Development Server publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does TDL Development Server rank against other Rust servers?
Player hours over the last week rank TDL Development Server at #16,920, within the top 71% of ranked servers.
How many players are on TDL Development Server right now?
Offline now, TDL Development Server was last spotted 30 days 1 hours ago.
About the server
Is TDL Development Server online, and how reliable is it?
The server TDL Development Server is not online now; 30 days 1 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 27 September 2026.
Where is TDL Development Server located?
No region is published by TDL Development Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 136.243.50.209:29025.
Which Rust version is TDL Development Server on?
Rust network protocol 2633 and build 165217 is the version TDL Development Server runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on TDL Development Server?
Too few wipes are on record for TDL Development Server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 31 days 9 hours is when the present world was made.
Rules and settings
What are the rules and settings on TDL Development Server?
Nothing in the name tells you the gather rate on TDL Development Server. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join TDL Development Server?
Enter client.connect 136.243.50.209:29025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.