Live 34,117 players 11,596 servers online 67 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published CPVA´s Test Server Onlineright now
Celebrity profile

CPVA´s Test Server

Online 136.243.60.215:28080 checked 9m ago

moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,425top 69%
Region–no continent published · group 8, the default
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW26d ago 0 – running 0
Tue 29 Sep, 21:35 UTC28d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC38d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include CPVA´s Test Server?

These are the Rust Pop Watch lists that include CPVA´s Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on CPVA´s Test Server mean?

The game's server browser picks up these tags from CPVA´s Test Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does CPVA´s Test Server rank against other Rust servers?

A seven-day player-hours placing of #15,425 puts CPVA´s Test Server in the top 69% of all ranked servers.

How many players are on CPVA´s Test Server right now?

The current tally at CPVA´s Test Server: 0 players across 50 slots. The seven-day average sits at 0 players.

Server facts

Is CPVA´s Test Server online, and how reliable is it?

As of now, CPVA´s Test Server is online. The uptime figure suggests it restarted roughly 12 days 22 hours ago. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.

Does CPVA´s Test Server run smoothly?

The 48-hour average was 79 server fps, with a low of 57. Entities reached a maximum of 117,044: buildings, deployables and everything else. The highest memory usage was 5,909 MB. What players experience as lag comes from low fps and a rising entity count.

Where is CPVA´s Test Server located?

There is no region from CPVA´s Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 136.243.60.215:28080.

Which Rust version is CPVA´s Test Server on?

Rust network protocol 2634 and build 166494 is the version CPVA´s Test Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on CPVA´s Test Server when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on CPVA´s Test Server?

There is no next wipe to predict on CPVA´s Test Server, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 10 hours is when the present world was made.

Rules and settings

Which map does CPVA´s Test Server run?

Generated by the game with seed 1234567, the map on CPVA´s Test Server is procedural and 5,000 in size. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.

What are the rules and settings on CPVA´s Test Server?

Nothing in the name tells you the gather rate on CPVA´s Test Server. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Join up

How do I join CPVA´s Test Server?

Enter client.connect 136.243.60.215:28080 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp50
Max players Slots: 50.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.