Live 60,014 players 11,706 servers online 128 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Deadly-Fam Rust Main Onlineright now
Celebrity profile

Deadly-Fam Rust Main

Online 136.47.25.184:28015 checked 38m ago

moddedoxide
Get on the guest list

Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,284top 69%
Region–no continent published · group 8, the default
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

025507510002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 15:51 UTC20d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Deadly-Fam Rust Main?

You'll find Deadly-Fam Rust Main on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Deadly-Fam Rust Main mean?

For the server browser, Deadly-Fam Rust Main lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does Deadly-Fam Rust Main rank against other Rust servers?

The last seven days of player hours place Deadly-Fam Rust Main at #15,284, in the top 69% of all ranked servers.

How many players are on Deadly-Fam Rust Main right now?

The current tally at Deadly-Fam Rust Main: 0 players across 50 slots. It has averaged 0 players over the last seven days.

Server facts

Is Deadly-Fam Rust Main online, and how reliable is it?

Right now, Deadly-Fam Rust Main is up and running. Based on the uptime it reports, the last restart was about 2 days 7 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 5 October 2026.

Does Deadly-Fam Rust Main run smoothly?

The 48-hour average was 75 server fps, with a low of 49. At its peak it held 66,279 entities: buildings, deployables and all the rest. Up to 2,710 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is Deadly-Fam Rust Main located?

No region is published by Deadly-Fam Rust Main. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 136.47.25.184:28015.

Which Rust version is Deadly-Fam Rust Main on?

On Linux, Deadly-Fam Rust Main runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What happens on Deadly-Fam Rust Main when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 0 hours after it began.

What is the wipe schedule on Deadly-Fam Rust Main?

Too few wipes are on record for Deadly-Fam Rust Main to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 20 days 8 hours is when the present world was made.

Map and rules

Which map does Deadly-Fam Rust Main run?

A procedural map of 3,500 with seed 389912715 is what Deadly-Fam Rust Main runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on Deadly-Fam Rust Main?

Nothing in the name tells you the gather rate on Deadly-Fam Rust Main. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join Deadly-Fam Rust Main?

Enter client.connect 136.47.25.184:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.