Rust & Roots private test
Offline 136.52.238.159:28115 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC19d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust & Roots private test?
These are the Rust Pop Watch lists that include Rust & Roots private test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust & Roots private test mean?
The game's server browser picks up these tags from Rust & Roots private test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust & Roots private test rank against other Rust servers?
A seven-day player-hours placing of #14,085 puts Rust & Roots private test in the top 64% of all ranked servers.
How many players are on Rust & Roots private test right now?
Rust & Roots private test went quiet 18 days 20 hours ago and is offline at the moment.
Server facts
Is Rust & Roots private test online, and how reliable is it?
Rust & Roots private test shows as offline, last spotted 18 days 20 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 9 October 2026.
Where is Rust & Roots private test located?
There is no region from Rust & Roots private test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 136.52.238.159:28115.
Which Rust version is Rust & Roots private test on?
Rust network protocol 2634 and build 167398 is the version Rust & Roots private test runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Rust & Roots private test when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Rust & Roots private test?
The record of Rust & Roots private test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days 21 hours is when the present world was made.
The rules
Which map does Rust & Roots private test run?
Rust & Roots private test uses a procedural map, which the game generates.
What are the rules and settings on Rust & Roots private test?
The name of Rust & Roots private test says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Rust & Roots private test?
The console method: start Rust, press F1, and type client.connect 136.52.238.159:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.