test 2
Offline 138.36.32.33:28016 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include test 2?
These are the Rust Pop Watch lists that include test 2: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on test 2 mean?
These are the tags test 2 publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does test 2 rank against other Rust servers?
The last seven days of player hours place test 2 at #6,575, in the top 30% of all ranked servers.
How many players are on test 2 right now?
The last sighting of test 2 was 3 days 2 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1.
Server details
Is test 2 online, and how reliable is it?
The server test 2 is not online now; 3 days 2 hours have passed since it was last seen. The last 6 full days saw uptime of 12%, with 17 out of 144 hours online. Rust Pop Watch's first record of it is 22 October 2026.
Where is test 2 located?
No region is published by test 2. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 138.36.32.33:28016.
Which Rust version is test 2 on?
On Windows, test 2 runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on test 2?
Too few wipes are on record for test 2 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 21 days 14 hours.
Rules and settings
What are the rules and settings on test 2?
Nothing in the name tells you the gather rate on test 2. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join test 2?
The console method: start Rust, press F1, and type client.connect 138.36.32.33:28016. Launch Rust on this page is another way, opening Rust via Steam and connecting.