Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
These Rust Pop Watch lists include Rust Devblog Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser picks up these tags from Rust Devblog Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2362 (Protocol): To join, your game must be on the same protocol version: 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rust Devblog Server rank against other Rust servers?
A seven-day player-hours placing of #16,590 puts Rust Devblog Server in the top 71% of all ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 33 days 4 hours ago, and it is offline now.
Server details
Is Rust Devblog Server online, and how reliable is it?
The server Rust Devblog Server is not online now; 33 days 4 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 25 September 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 139.100.245.66:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 36 days 14 hours is when the present world was made.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
Nothing in the name tells you the gather rate on Rust Devblog Server. The group limit goes unpublished. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The VAC anti-cheat from Valve is off.
How to join
How do I join Rust Devblog Server?
Enter client.connect 139.100.245.66:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.