Rust Devblog Server
Offline 139.100.246.234:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
You'll find Rust Devblog Server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; v2362 (Protocol): You need the same game version to get in: protocol 2362; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here; hil2cpp (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Rust Devblog Server rank against other Rust servers?
Player hours over the last week rank Rust Devblog Server at #15,326, within the top 69% of ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 4 days 14 hours ago, and it is offline now. The seven-day average sits at 0 players.
About the server
Is Rust Devblog Server online, and how reliable is it?
The server Rust Devblog Server is not online now; 4 days 14 hours have passed since it was last seen. Out of 96 hours in the last 4 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 24 October 2026.
Where is Rust Devblog Server located?
There is no region from Rust Devblog Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 139.100.246.234:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 is the version Rust Devblog Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 31 days 12 hours.
The rules
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
The name of Rust Devblog Server says nothing about gather rate. The group limit goes unpublished. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is off.
How to join
How do I join Rust Devblog Server?
Enter client.connect 139.100.246.234:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.