PveThreat-Dev
Offline 14.12.132.162:28015 checked 42d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include PveThreat-Dev?
You'll find PveThreat-Dev on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PveThreat-Dev mean?
These are the tags PveThreat-Dev publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does PveThreat-Dev rank against other Rust servers?
A seven-day player-hours placing of #14,182 puts PveThreat-Dev in the top – of all ranked servers.
How many players are on PveThreat-Dev right now?
PveThreat-Dev went quiet 42 days 5 hours ago and is offline at the moment.
About the server
Is PveThreat-Dev online, and how reliable is it?
Down at the moment: PveThreat-Dev was last seen 42 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 17 September 2026.
Where is PveThreat-Dev located?
There is no region from PveThreat-Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 14.12.132.162:28015.
Which Rust version is PveThreat-Dev on?
Rust network protocol 2633 and build 163794 is the version PveThreat-Dev runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on PveThreat-Dev?
PveThreat-Dev's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 42 days 9 hours.
The rules
Which map does PveThreat-Dev run?
PveThreat-Dev uses a procedural map, which the game generates.
What are the rules and settings on PveThreat-Dev?
Nothing in the name tells you the gather rate on PveThreat-Dev. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join PveThreat-Dev?
Enter client.connect 14.12.132.162:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.