TESTSERVER
Online 141.95.13.69:26111 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:07 UTC19d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:07 UTC FW26d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TESTSERVER?
These are the Rust Pop Watch lists that include TESTSERVER: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TESTSERVER mean?
For the server browser, TESTSERVER lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does TESTSERVER rank against other Rust servers?
The last seven days of player hours place TESTSERVER at #11,841, in the top 53% of all ranked servers.
How many players are on TESTSERVER right now?
The current tally at TESTSERVER: 0 players across 50 slots. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 04:00 UTC, averaging 1 players.
Server facts
Is TESTSERVER online, and how reliable is it?
Right now, TESTSERVER is up and running. About 2 days 2 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Does TESTSERVER run smoothly?
The 48-hour average was 89 server fps, with a low of 66. Entities reached a maximum of 122,652: buildings, deployables and everything else. Memory use peaked at 6,381 MB. What players experience as lag comes from low fps and a rising entity count.
Where is TESTSERVER located?
There is no region from TESTSERVER. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 141.95.13.69:26111.
Which Rust version is TESTSERVER on?
Rust network protocol 2635 and build 168909 is the version TESTSERVER runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on TESTSERVER when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on TESTSERVER?
The record of TESTSERVER's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 19 days 19 hours is when the present world was made.
Map and rules
Which map does TESTSERVER run?
The procedural map on TESTSERVER measures 4,500 and comes from the game with seed 246426222. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on TESTSERVER?
Nothing in the name tells you the gather rate on TESTSERVER. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join TESTSERVER?
Enter client.connect 141.95.13.69:26111 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.