CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include CorrosiveMods Local Development?
These are the Rust Pop Watch lists that include CorrosiveMods Local Development: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on CorrosiveMods Local Development mean?
The game's server browser picks up these tags from CorrosiveMods Local Development: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does CorrosiveMods Local Development rank against other Rust servers?
A seven-day player-hours placing of #15,248 puts CorrosiveMods Local Development in the top 69% of all ranked servers.
How many players are on CorrosiveMods Local Development right now?
CorrosiveMods Local Development went quiet 10 days 16 hours ago and is offline at the moment.
About the server
Is CorrosiveMods Local Development online, and how reliable is it?
Down at the moment: CorrosiveMods Local Development was last seen 10 days 16 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 October 2026.
Where is CorrosiveMods Local Development located?
No region is published by CorrosiveMods Local Development. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 142.117.33.159:28015.
Which Rust version is CorrosiveMods Local Development on?
Rust network protocol 2634 and build 167781 is the version CorrosiveMods Local Development runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on CorrosiveMods Local Development?
Too few wipes are on record for CorrosiveMods Local Development to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 18 hours.
The rules
Which map does CorrosiveMods Local Development run?
The map on CorrosiveMods Local Development is procedural, made by the game.
What are the rules and settings on CorrosiveMods Local Development?
No gather rate appears in the name of CorrosiveMods Local Development. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join CorrosiveMods Local Development?
Enter client.connect 142.117.33.159:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.