HordeMind Dev
Offline 142.183.237.91:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include HordeMind Dev?
These Rust Pop Watch lists include HordeMind Dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HordeMind Dev mean?
The game's server browser picks up these tags from HordeMind Dev: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does HordeMind Dev rank against other Rust servers?
The last seven days of player hours place HordeMind Dev at #15,600, in the top 71% of all ranked servers.
How many players are on HordeMind Dev right now?
HordeMind Dev went quiet 34 days 16 hours ago and is offline at the moment.
Server details
Is HordeMind Dev online, and how reliable is it?
HordeMind Dev shows as offline, last spotted 34 days 16 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 22 September 2026.
Where is HordeMind Dev located?
No region is published by HordeMind Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 142.183.237.91:28015.
Which Rust version is HordeMind Dev on?
Rust network protocol 2633 and build 165217 is the version HordeMind Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on HordeMind Dev?
HordeMind Dev's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 36 days 2 hours.
Rules and settings
Which map does HordeMind Dev run?
The map on HordeMind Dev is procedural, made by the game.
What are the rules and settings on HordeMind Dev?
The name of HordeMind Dev says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join HordeMind Dev?
Enter client.connect 142.183.237.91:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.