blueprints-test
Offline 144.6.158.173:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 11:48 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include blueprints-test?
These are the Rust Pop Watch lists that include blueprints-test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on blueprints-test mean?
The game's server browser picks up these tags from blueprints-test: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does blueprints-test rank against other Rust servers?
Player hours over the last week rank blueprints-test at #15,339, within the top 69% of ranked servers.
How many players are on blueprints-test right now?
Offline now, blueprints-test was last spotted 5 days 5 hours ago. The seven-day average sits at 0 players.
Server details
Is blueprints-test online, and how reliable is it?
Down at the moment: blueprints-test was last seen 5 days 5 hours ago. It was up 5% of the time over the last 7 full days, 8 of 168 hours in total. Rust Pop Watch's first record of it is 21 October 2026.
Where is blueprints-test located?
There is no region from blueprints-test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 144.6.158.173:28015.
Which Rust version is blueprints-test on?
On Windows, blueprints-test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on blueprints-test when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 16 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on blueprints-test?
The record of blueprints-test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 8 days is when the present world was made.
The rules
Which map does blueprints-test run?
blueprints-test uses a procedural map, which the game generates.
What are the rules and settings on blueprints-test?
Nothing in the name tells you the gather rate on blueprints-test. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join blueprints-test?
Enter client.connect 144.6.158.173:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.