PvE test
Offline 146.70.194.115:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PvE test?
These Rust Pop Watch lists include PvE test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PvE test mean?
The game's server browser picks up these tags from PvE test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does PvE test rank against other Rust servers?
Player hours over the last week rank PvE test at #15,960, within the top 70% of ranked servers.
How many players are on PvE test right now?
PvE test went quiet 26 days 7 hours ago and is offline at the moment.
Server facts
Is PvE test online, and how reliable is it?
PvE test shows as offline, last spotted 26 days 7 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 2 October 2026.
Where is PvE test located?
There is no region from PvE test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 146.70.194.115:28015.
Which Rust version is PvE test on?
Rust network protocol 2634 and build 166586 is the version PvE test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on PvE test?
PvE test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 26 days 18 hours.
Rules and settings
Which map does PvE test run?
PvE test uses a procedural map, which the game generates.
What are the rules and settings on PvE test?
Nothing in the name tells you the gather rate on PvE test. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join PvE test?
The console method: start Rust, press F1, and type client.connect 146.70.194.115:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.