Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Server_210_DevBlog?
These Rust Pop Watch lists include Server_210_DevBlog: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_210_DevBlog mean?
For the server browser, Server_210_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; v2201 (Protocol): To join, your game must be on the same protocol version: 2201; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Server_210_DevBlog rank against other Rust servers?
A seven-day player-hours placing of #13,096 puts Server_210_DevBlog in the top 59% of all ranked servers.
How many players are on Server_210_DevBlog right now?
Server_210_DevBlog went quiet 5 days 12 hours ago and is offline at the moment. Peak for the week was 2, against an average of 1 players.
About the server
Is Server_210_DevBlog online, and how reliable is it?
Down at the moment: Server_210_DevBlog was last seen 5 days 12 hours ago. Out of 120 hours in the last 5 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 23 October 2026.
Where is Server_210_DevBlog located?
There is no region from Server_210_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 146.70.82.20:28015.
Which Rust version is Server_210_DevBlog on?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Server_210_DevBlog?
Server_210_DevBlog's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 17 hours is when the present world was made.
Rules and settings
Which map does Server_210_DevBlog run?
Server_210_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. No group limit is published. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Server_210_DevBlog?
The console method: start Rust, press F1, and type client.connect 146.70.82.20:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.