Live 44,156 players 11,640 servers online 105 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Server_210_DevBlog Off dutyoffline
Celebrity profile

Server_210_DevBlog

Offline 146.70.82.20:28015 checked 5d ago

modded
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Vital stats

Players now 1/ 10 slots 10% full
7-day average1peak 2
Rank#13,096top 59%
Region–no continent published · group not published
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Server_210_DevBlog?

These Rust Pop Watch lists include Server_210_DevBlog: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Last wipe: In the last week.

What do the server tags on Server_210_DevBlog mean?

For the server browser, Server_210_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; v2201 (Protocol): To join, your game must be on the same protocol version: 2201; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Server_210_DevBlog rank against other Rust servers?

A seven-day player-hours placing of #13,096 puts Server_210_DevBlog in the top 59% of all ranked servers.

How many players are on Server_210_DevBlog right now?

Server_210_DevBlog went quiet 5 days 12 hours ago and is offline at the moment. Peak for the week was 2, against an average of 1 players.

About the server

Is Server_210_DevBlog online, and how reliable is it?

Down at the moment: Server_210_DevBlog was last seen 5 days 12 hours ago. Out of 120 hours in the last 5 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 23 October 2026.

Where is Server_210_DevBlog located?

There is no region from Server_210_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 146.70.82.20:28015.

Which Rust version is Server_210_DevBlog on?

On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What is the wipe schedule on Server_210_DevBlog?

Server_210_DevBlog's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 17 hours is when the present world was made.

Rules and settings

Which map does Server_210_DevBlog run?

Server_210_DevBlog uses a procedural map, which the game generates.

What are the rules and settings on Server_210_DevBlog?

No gather rate appears in the name of Server_210_DevBlog. No group limit is published. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, Valve's system.

How to join

How do I join Server_210_DevBlog?

The console method: start Rust, press F1, and type client.connect 146.70.82.20:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players Slots: 10.
v2201
Protocol To join, your game must be on the same protocol version: 2201.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, is what it runs.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.