Oxide Plugin Development
Offline 148.227.67.178:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Oxide Plugin Development?
You'll find Oxide Plugin Development on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Oxide Plugin Development mean?
For the server browser, Oxide Plugin Development lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; rustmaps (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How many players are on Oxide Plugin Development right now?
Offline now, Oxide Plugin Development was last spotted 45 days 14 hours ago.
About the server
Is Oxide Plugin Development online, and how reliable is it?
Down at the moment: Oxide Plugin Development was last seen 45 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Oxide Plugin Development located?
No region is published by Oxide Plugin Development. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 148.227.67.178:28015.
Which Rust version is Oxide Plugin Development on?
Rust network protocol 2633 and build 163794 is the version Oxide Plugin Development runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Oxide Plugin Development?
Too few wipes are on record for Oxide Plugin Development to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 53 days 16 hours is when the present world was made.
Rules and settings
What are the rules and settings on Oxide Plugin Development?
No gather rate appears in the name of Oxide Plugin Development. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Oxide Plugin Development?
The console method: start Rust, press F1, and type client.connect 148.227.67.178:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.