Rust Newcomers - Local Development
Offline 149.34.245.7:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Newcomers - Local Development?
These Rust Pop Watch lists include Rust Newcomers - Local Development: Who's hot: beginner Rust servers and Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust Newcomers - Local Development mean?
These are the tags Rust Newcomers - Local Development publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Rust Newcomers - Local Development rank against other Rust servers?
A seven-day player-hours placing of #15,426 puts Rust Newcomers - Local Development in the top 69% of all ranked servers.
How many players are on Rust Newcomers - Local Development right now?
Offline now, Rust Newcomers - Local Development was last spotted 5 days 5 hours ago. The seven-day average sits at 0 players.
Server facts
Is Rust Newcomers - Local Development online, and how reliable is it?
The server Rust Newcomers - Local Development is not online now; 5 days 5 hours have passed since it was last seen. Out of 96 hours in the last 4 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 23 October 2026.
Where is Rust Newcomers - Local Development located?
No region is published by Rust Newcomers - Local Development. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 149.34.245.7:28015.
Which Rust version is Rust Newcomers - Local Development on?
On Windows, Rust Newcomers - Local Development runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Rust Newcomers - Local Development?
Rust Newcomers - Local Development's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 5 days 6 hours is when the present world was made.
Rules and settings
Which map does Rust Newcomers - Local Development run?
Rust Newcomers - Local Development uses a procedural map, which the game generates.
What are the rules and settings on Rust Newcomers - Local Development?
The name of Rust Newcomers - Local Development says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Rust Newcomers - Local Development?
Enter client.connect 149.34.245.7:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.