Local Test Server
Offline 149.50.208.134:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Test Server?
These Rust Pop Watch lists include Local Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
For the server browser, Local Test Server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2621 (Protocol): To join, your game must be on the same protocol version: 2621; cs143390 (Build): The game build is 143390; ptrak (Networking): The network layer is RakNet, which is the game's standard; $rfra (Region code): Region code: fra; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Local Test Server rank against other Rust servers?
The last seven days of player hours place Local Test Server at #15,391, in the top – of all ranked servers.
How many players are on Local Test Server right now?
The last sighting of Local Test Server was 40 days 4 hours ago, and it is offline now.
Server facts
Is Local Test Server online, and how reliable is it?
Local Test Server shows as offline, last spotted 40 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 18 September 2026.
Where is Local Test Server located?
No region is published by Local Test Server; its region code is fra. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 149.50.208.134:28015.
Which Rust version is Local Test Server on?
Rust network protocol 2621 and build 143390 is the version Local Test Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Local Test Server?
The record of Local Test Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 253 days 5 hours.
Rules and settings
Which map does Local Test Server run?
The map on Local Test Server is procedural, made by the game.
What are the rules and settings on Local Test Server?
No gather rate appears in the name of Local Test Server. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is off.
How to join
How do I join Local Test Server?
The console method: start Rust, press F1, and type client.connect 149.50.208.134:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.