Event Test Server
Offline 149.50.37.64:28035 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Event Test Server?
These Rust Pop Watch lists include Event Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Event Test Server mean?
The game's server browser picks up these tags from Event Test Server: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): There are 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Event Test Server rank against other Rust servers?
The last seven days of player hours place Event Test Server at #15,351, in the top 69% of all ranked servers.
How many players are on Event Test Server right now?
Offline now, Event Test Server was last spotted 6 days 2 hours ago. Across the past week it drew an average of 0 players.
Server details
Is Event Test Server online, and how reliable is it?
The server Event Test Server is not online now; 6 days 2 hours have passed since it was last seen. It was up 3% of the time over the last 6 full days, 4 of 144 hours in total. Rust Pop Watch's first record of it is 22 October 2026.
Where is Event Test Server located?
There is no region from Event Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 149.50.37.64:28035.
Which Rust version is Event Test Server on?
Rust network protocol 2634 and build 167398 is the version Event Test Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Event Test Server?
The record of Event Test Server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 6 days 14 hours is when the present world was made.
Rules and settings
Which map does Event Test Server run?
Event Test Server uses a procedural map, which the game generates.
What are the rules and settings on Event Test Server?
The name of Event Test Server says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Event Test Server?
The console method: start Rust, press F1, and type client.connect 149.50.37.64:28035. Launch Rust on this page is another way, opening Rust via Steam and connecting.