RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
You'll find RustSkinLab Content Studio on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
For the server browser, RustSkinLab Content Studio lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
The last seven days of player hours place RustSkinLab Content Studio at #15,921, in the top 70% of all ranked servers.
How many players are on RustSkinLab Content Studio right now?
The last sighting of RustSkinLab Content Studio was 25 days 15 hours ago, and it is offline now.
Server details
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio shows as offline, last spotted 25 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 2 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 149.88.110.46:28025.
Which Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is the version RustSkinLab Content Studio runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on RustSkinLab Content Studio?
RustSkinLab Content Studio's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 11 hours is when the present world was made.
Rules and settings
Which map does RustSkinLab Content Studio run?
The map on RustSkinLab Content Studio is procedural, made by the game.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join RustSkinLab Content Studio?
Enter client.connect 149.88.110.46:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.