typical test
Offline 15.204.83.240:20999 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include typical test?
These Rust Pop Watch lists include typical test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on typical test mean?
The game's server browser picks up these tags from typical test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does typical test rank against other Rust servers?
The last seven days of player hours place typical test at #15,379, in the top 70% of all ranked servers.
How many players are on typical test right now?
typical test went quiet 9 days 15 hours ago and is offline at the moment.
About the server
Is typical test online, and how reliable is it?
typical test shows as offline, last spotted 9 days 15 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 11 October 2026.
Where is typical test located?
There is no region from typical test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 15.204.83.240:20999.
Which Rust version is typical test on?
Rust network protocol 2634 and build 167398 is the version typical test runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on typical test?
Too few wipes are on record for typical test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 12 hours.
Map and rules
Which map does typical test run?
Generated by the game with seed 6738, the map on typical test is procedural and 1,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on typical test?
Nothing in the name tells you the gather rate on typical test. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join typical test?
The console method: start Rust, press F1, and type client.connect 15.204.83.240:20999. Launch Rust on this page is another way, opening Rust via Steam and connecting.