OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include OHHO Server Test ~Kong: Skull Island 1.28~?
These are the Rust Pop Watch lists that include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?
For the server browser, OHHO Server Test ~Kong: Skull Island 1.28~ lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does OHHO Server Test ~Kong: Skull Island 1.28~ rank against other Rust servers?
Player hours over the last week rank OHHO Server Test ~Kong: Skull Island 1.28~ at #8,578, within the top 39% of ranked servers.
How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ right now?
0 players are on OHHO Server Test ~Kong: Skull Island 1.28~ at the moment, out of 40 slots. Peak for the week was 1, against an average of 0 players. Look at 13:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is OHHO Server Test ~Kong: Skull Island 1.28~ online, and how reliable is it?
Right now, OHHO Server Test ~Kong: Skull Island 1.28~ is up and running. The uptime figure suggests it restarted roughly 2 days 19 hours ago. It was up 93% of the time over the last 7 full days, 157 of 168 hours in total. The first time Rust Pop Watch saw it was 23 September 2026.
Does OHHO Server Test ~Kong: Skull Island 1.28~ run smoothly?
Average server fps for the last 48 hours was 122, and it never went below 80. At its peak it held 68,550 entities: buildings, deployables and all the rest. Memory use peaked at 4,097 MB. Players feel lag when fps drops and the entity count climbs.
Where is OHHO Server Test ~Kong: Skull Island 1.28~ located?
No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 15.235.181.221:28019.
Which Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Rust network protocol 2635 and build 168909 is the version OHHO Server Test ~Kong: Skull Island 1.28~ runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on OHHO Server Test ~Kong: Skull Island 1.28~?
The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 1 hours.
Map and rules
Which map does OHHO Server Test ~Kong: Skull Island 1.28~ run?
Generated by the game with seed 1337, the map on OHHO Server Test ~Kong: Skull Island 1.28~ is procedural and 3,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.
What are the rules and settings on OHHO Server Test ~Kong: Skull Island 1.28~?
The name of OHHO Server Test ~Kong: Skull Island 1.28~ says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join OHHO Server Test ~Kong: Skull Island 1.28~?
Enter client.connect 15.235.181.221:28019 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.