recoil-lab
Offline 150.220.36.225:28215 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include recoil-lab?
These are the Rust Pop Watch lists that include recoil-lab: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on recoil-lab mean?
These are the tags recoil-lab publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does recoil-lab rank against other Rust servers?
Player hours over the last week rank recoil-lab at #16,924, within the top 71% of ranked servers.
How many players are on recoil-lab right now?
recoil-lab went quiet 30 days 8 hours ago and is offline at the moment.
About the server
Is recoil-lab online, and how reliable is it?
recoil-lab shows as offline, last spotted 30 days 8 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 28 September 2026.
Where is recoil-lab located?
No region is published by recoil-lab. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 150.220.36.225:28215.
Which Rust version is recoil-lab on?
On Windows, recoil-lab runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on recoil-lab?
Too few wipes are on record for recoil-lab to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 9 hours.
The rules
Which map does recoil-lab run?
recoil-lab uses a procedural map, which the game generates.
What are the rules and settings on recoil-lab?
The name of recoil-lab says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join recoil-lab?
The console method: start Rust, press F1, and type client.connect 150.220.36.225:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting.