TroubleChute
Offline 150.228.104.245:28015 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TroubleChute?
These Rust Pop Watch lists include TroubleChute: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
For the server browser, TroubleChute lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does TroubleChute rank against other Rust servers?
Player hours over the last week rank TroubleChute at #13,304, within the top – of ranked servers.
How many players are on TroubleChute right now?
TroubleChute went quiet 43 days 5 hours ago and is offline at the moment.
Server details
Is TroubleChute online, and how reliable is it?
TroubleChute shows as offline, last spotted 43 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 15 September 2026.
Where is TroubleChute located?
No region is published by TroubleChute. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 150.228.104.245:28015.
Which Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 is the version TroubleChute runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on TroubleChute?
The record of TroubleChute's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 3 hours.
Rules and settings
Which map does TroubleChute run?
A procedural map is what TroubleChute runs, generated by the game.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join TroubleChute?
Enter client.connect 150.228.104.245:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.