ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ChainLinkHosting Rust validation?
You'll find ChainLinkHosting Rust validation on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ChainLinkHosting Rust validation mean?
For the server browser, ChainLinkHosting Rust validation lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does ChainLinkHosting Rust validation rank against other Rust servers?
A seven-day player-hours placing of #15,230 puts ChainLinkHosting Rust validation in the top 70% of all ranked servers.
How many players are on ChainLinkHosting Rust validation right now?
Offline now, ChainLinkHosting Rust validation was last spotted 11 days 2 hours ago.
Server facts
Is ChainLinkHosting Rust validation online, and how reliable is it?
Down at the moment: ChainLinkHosting Rust validation was last seen 11 days 2 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 16 October 2026.
Where is ChainLinkHosting Rust validation located?
There is no region from ChainLinkHosting Rust validation. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 150.228.243.56:28015.
Which Rust version is ChainLinkHosting Rust validation on?
Rust network protocol 2634 and build 167781 is the version ChainLinkHosting Rust validation runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on ChainLinkHosting Rust validation?
Too few wipes are on record for ChainLinkHosting Rust validation to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 12 days 8 hours is when the present world was made.
Map and rules
Which map does ChainLinkHosting Rust validation run?
A procedural map is what ChainLinkHosting Rust validation runs, generated by the game.
What are the rules and settings on ChainLinkHosting Rust validation?
The name of ChainLinkHosting Rust validation says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join ChainLinkHosting Rust validation?
Enter client.connect 150.228.243.56:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.