Test Server
Offline 151.240.103.124:38015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test Server?
These are the Rust Pop Watch lists that include Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Test Server mean?
These are the tags Test Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167234 (Build): Game build: 167234; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Test Server rank against other Rust servers?
The last seven days of player hours place Test Server at #15,880, in the top 72% of all ranked servers.
How many players are on Test Server right now?
Offline now, Test Server was last spotted 19 days 12 hours ago.
Server details
Is Test Server online, and how reliable is it?
The server Test Server is not online now; 19 days 12 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 8 October 2026.
Where is Test Server located?
There is no region from Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 151.240.103.124:38015.
Which Rust version is Test Server on?
Rust network protocol 2634 and build 167234 is the version Test Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Test Server?
The record of Test Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 32 days 13 hours is when the present world was made.
Rules and settings
Which map does Test Server run?
A procedural map is what Test Server runs, generated by the game.
What are the rules and settings on Test Server?
The name of Test Server says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Test Server?
The console method: start Rust, press F1, and type client.connect 151.240.103.124:38015. Launch Rust on this page is another way, opening Rust via Steam and connecting.