LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LivingWorld isolated remediation validation?
These are the Rust Pop Watch lists that include LivingWorld isolated remediation validation: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LivingWorld isolated remediation validation mean?
The game's server browser picks up these tags from LivingWorld isolated remediation validation: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does LivingWorld isolated remediation validation rank against other Rust servers?
The last seven days of player hours place LivingWorld isolated remediation validation at #16,853, in the top 71% of all ranked servers.
How many players are on LivingWorld isolated remediation validation right now?
Offline now, LivingWorld isolated remediation validation was last spotted 29 days 16 hours ago.
About the server
Is LivingWorld isolated remediation validation online, and how reliable is it?
The server LivingWorld isolated remediation validation is not online now; 29 days 16 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is LivingWorld isolated remediation validation located?
No region is published by LivingWorld isolated remediation validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 152.110.55.254:28115.
Which Rust version is LivingWorld isolated remediation validation on?
Rust network protocol 2633 and build 163207 is the version LivingWorld isolated remediation validation runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on LivingWorld isolated remediation validation?
The record of LivingWorld isolated remediation validation's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 45 days 17 hours is when the present world was made.
The rules
Which map does LivingWorld isolated remediation validation run?
LivingWorld isolated remediation validation uses a procedural map, which the game generates.
What are the rules and settings on LivingWorld isolated remediation validation?
Nothing in the name tells you the gather rate on LivingWorld isolated remediation validation. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join LivingWorld isolated remediation validation?
The console method: start Rust, press F1, and type client.connect 152.110.55.254:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.