Warlords Local Test Server
Offline 153.66.237.202:28115 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Warlords Local Test Server?
These Rust Pop Watch lists include Warlords Local Test Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Warlords Local Test Server mean?
For the server browser, Warlords Local Test Server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Warlords Local Test Server rank against other Rust servers?
Player hours over the last week rank Warlords Local Test Server at #16,508, within the top 70% of ranked servers.
How many players are on Warlords Local Test Server right now?
Warlords Local Test Server went quiet 27 days 21 hours ago and is offline at the moment.
About the server
Is Warlords Local Test Server online, and how reliable is it?
Warlords Local Test Server shows as offline, last spotted 27 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 1 October 2026.
Where is Warlords Local Test Server located?
There is no region from Warlords Local Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 153.66.237.202:28115.
Which Rust version is Warlords Local Test Server on?
On Windows, Warlords Local Test Server runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Warlords Local Test Server?
Warlords Local Test Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 27 days 21 hours is when the present world was made.
The rules
Which map does Warlords Local Test Server run?
A procedural map is what Warlords Local Test Server runs, generated by the game.
What are the rules and settings on Warlords Local Test Server?
No gather rate appears in the name of Warlords Local Test Server. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Warlords Local Test Server?
Enter client.connect 153.66.237.202:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.