IKS[211 Devblog]
Offline 154.86.119.158:27015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These Rust Pop Watch lists include IKS[211 Devblog]: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the browser: mp10 (Max players): There are 10 slots; v2164 (Protocol): The game protocol is 2164, so your client has to match it to join; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the last week rank IKS[211 Devblog] at #12,834, within the top 59% of ranked servers.
How many players are on IKS[211 Devblog] right now?
The last sighting of IKS[211 Devblog] was 13 days 20 hours ago, and it is offline now.
Server details
Is IKS[211 Devblog] online, and how reliable is it?
Down at the moment: IKS[211 Devblog] was last seen 13 days 20 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 15 October 2026.
Where is IKS[211 Devblog] located?
There is no region from IKS[211 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 154.86.119.158:27015.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is the version IKS[211 Devblog] runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 16 hours.
The rules
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join IKS[211 Devblog]?
Enter client.connect 154.86.119.158:27015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.