Ryan's Test Grounds
Online 155.103.109.2:29015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Ryan's Test Grounds?
You'll find Ryan's Test Grounds on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Ryan's Test Grounds mean?
For the server browser, Ryan's Test Grounds lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Ryan's Test Grounds rank against other Rust servers?
A seven-day player-hours placing of #15,273 puts Ryan's Test Grounds in the top 69% of all ranked servers.
How many players are on Ryan's Test Grounds right now?
The current tally at Ryan's Test Grounds: 0 players across 10 slots. The seven-day average sits at 0 players.
Server facts
Is Ryan's Test Grounds online, and how reliable is it?
As of now, Ryan's Test Grounds is online. The uptime figure suggests it restarted roughly 13 days 8 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does Ryan's Test Grounds run smoothly?
Average server fps for the last 48 hours was 60, and it never went below 60. At its peak it held 4,841 entities: buildings, deployables and all the rest. Memory use peaked at 1,364 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Ryan's Test Grounds located?
No region is published by Ryan's Test Grounds. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 155.103.109.2:29015.
Which Rust version is Ryan's Test Grounds on?
Rust network protocol 2634 and build 167781 is the version Ryan's Test Grounds runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Ryan's Test Grounds when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Ryan's Test Grounds?
The record of Ryan's Test Grounds's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 10 hours is when the present world was made.
The rules
Which map does Ryan's Test Grounds run?
A procedural map of 1,000 with seed 7123003 is what Ryan's Test Grounds runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Ryan's Test Grounds?
Nothing in the name tells you the gather rate on Ryan's Test Grounds. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Ryan's Test Grounds?
Enter client.connect 155.103.109.2:29015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://ryann.gg.