Live 35,785 players 11,617 servers online 58 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Test Server (Upsurge Main) Off dutyoffline
Celebrity profile

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 6h ago

moddedcarbon
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Vital stats

Players now 0/ 100 slots 0% full
7-day average0peak 1
Rank#10,572top 48%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe1d 10hThu 29 Oct, 13:58 UTC
The rise

Players

AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304014:0020:0002:0009:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 10h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1d 10hThu 29 Oct, 13:58 UTC
5d 10hMon 2 Nov, 13:57 UTC
8d 15hThu 5 Nov, 19:00 UTCFW
12d 10hMon 9 Nov, 13:57 UTC
15d 10hThu 12 Nov, 13:58 UTC
19d 10hMon 16 Nov, 13:57 UTC
22d 10hThu 19 Nov, 13:58 UTC
26d 10hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Test Server (Upsurge Main)?

These are the Rust Pop Watch lists that include Test Server (Upsurge Main): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Test Server (Upsurge Main) mean?

For the server browser, Test Server (Upsurge Main) lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does Test Server (Upsurge Main) rank against other Rust servers?

A seven-day player-hours placing of #10,572 puts Test Server (Upsurge Main) in the top 48% of all ranked servers.

How many players are on Test Server (Upsurge Main) right now?

Offline now, Test Server (Upsurge Main) was last spotted 6 hours ago. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 12:00 UTC, averaging 1 players.

About the server

Is Test Server (Upsurge Main) online, and how reliable is it?

Down at the moment: Test Server (Upsurge Main) was last seen 6 hours ago. Based on the uptime it reports, the last restart was about 31 hours ago. The last 7 full days saw uptime of 38%, with 64 out of 168 hours online. The first time Rust Pop Watch saw it was 11 October 2026.

Does Test Server (Upsurge Main) run smoothly?

Its server fps over the last 48 hours averaged 30, with 30 as the lowest. Entities reached a maximum of 78,395: buildings, deployables and everything else. Up to 2,516 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Test Server (Upsurge Main) located?

No region is published by Test Server (Upsurge Main). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 155.103.85.145:28070.

Which Rust version is Test Server (Upsurge Main) on?

On Linux, Test Server (Upsurge Main) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on Test Server (Upsurge Main) when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 7 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Test Server (Upsurge Main)?

Wipes on Test Server (Upsurge Main) follow a every Monday at 13:57 and every Thursday at 13:58 UTC pattern. Come Thursday 29 October at 13:58 UTC, the next wipe is expected. The world it is running now dates from 37 hours.

The rules

Which map does Test Server (Upsurge Main) run?

A procedural map of 3,950 with seed 253663126 is what Test Server (Upsurge Main) runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Map.

What are the rules and settings on Test Server (Upsurge Main)?

No gather rate appears in the name of Test Server (Upsurge Main). Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.

Getting in

How do I join Test Server (Upsurge Main)?

The console method: start Rust, press F1, and type client.connect 155.103.85.145:28070. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://stevious.io.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players Slots: 100.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.