Test Server (Upsurge Main)
Offline 155.103.85.145:28070 checked 6h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 13:58 UTC, in 1d 10h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 13:57 UTC1d ago | – | – | running | 0 |
| Thu 22 Oct, 13:58 UTC5d ago | 1 | held half | 4 days | 0 |
| Mon 19 Oct, 13:58 UTC8d ago | 0 | – | 3 days | 0 |
| Thu 15 Oct, 13:58 UTC12d ago | 1 | held half | 4 days | 0 |
| Mon 12 Oct, 13:58 UTC15d ago | 0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Test Server (Upsurge Main)?
These are the Rust Pop Watch lists that include Test Server (Upsurge Main): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Test Server (Upsurge Main) mean?
For the server browser, Test Server (Upsurge Main) lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Test Server (Upsurge Main) rank against other Rust servers?
A seven-day player-hours placing of #10,572 puts Test Server (Upsurge Main) in the top 48% of all ranked servers.
How many players are on Test Server (Upsurge Main) right now?
Offline now, Test Server (Upsurge Main) was last spotted 6 hours ago. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 12:00 UTC, averaging 1 players.
About the server
Is Test Server (Upsurge Main) online, and how reliable is it?
Down at the moment: Test Server (Upsurge Main) was last seen 6 hours ago. Based on the uptime it reports, the last restart was about 31 hours ago. The last 7 full days saw uptime of 38%, with 64 out of 168 hours online. The first time Rust Pop Watch saw it was 11 October 2026.
Does Test Server (Upsurge Main) run smoothly?
Its server fps over the last 48 hours averaged 30, with 30 as the lowest. Entities reached a maximum of 78,395: buildings, deployables and everything else. Up to 2,516 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Test Server (Upsurge Main) located?
No region is published by Test Server (Upsurge Main). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 155.103.85.145:28070.
Which Rust version is Test Server (Upsurge Main) on?
On Linux, Test Server (Upsurge Main) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Test Server (Upsurge Main) when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 7 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test Server (Upsurge Main)?
Wipes on Test Server (Upsurge Main) follow a every Monday at 13:57 and every Thursday at 13:58 UTC pattern. Come Thursday 29 October at 13:58 UTC, the next wipe is expected. The world it is running now dates from 37 hours.
The rules
Which map does Test Server (Upsurge Main) run?
A procedural map of 3,950 with seed 253663126 is what Test Server (Upsurge Main) runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Map.
What are the rules and settings on Test Server (Upsurge Main)?
No gather rate appears in the name of Test Server (Upsurge Main). Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Test Server (Upsurge Main)?
The console method: start Rust, press F1, and type client.connect 155.103.85.145:28070. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://stevious.io.