A Sharkbite test server
Online 157.85.85.10:22459 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include A Sharkbite test server?
These Rust Pop Watch lists include A Sharkbite test server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on A Sharkbite test server mean?
These are the tags A Sharkbite test server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp25 (Max players): There are 25 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does A Sharkbite test server rank against other Rust servers?
Player hours over the last week rank A Sharkbite test server at #15,349, within the top 69% of ranked servers.
How many players are on A Sharkbite test server right now?
A Sharkbite test server is holding 0 players, with 25 slots in total. Across the past week it drew an average of 0 players.
Server details
Is A Sharkbite test server online, and how reliable is it?
A Sharkbite test server is live at the moment. About 2 days 14 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 4 October 2026.
Does A Sharkbite test server run smoothly?
The 48-hour average was 123 server fps, with a low of 89. The world carried as many as 69,296 entities, including buildings and deployables. Up to 4,273 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is A Sharkbite test server located?
There is no region from A Sharkbite test server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 157.85.85.10:22459.
Which Rust version is A Sharkbite test server on?
On Linux, A Sharkbite test server runs Rust network protocol 2635 and build 167231. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on A Sharkbite test server when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on A Sharkbite test server?
A Sharkbite test server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 20 days 17 hours is when the present world was made.
Rules and settings
Which map does A Sharkbite test server run?
Generated by the game with seed 50000, the map on A Sharkbite test server is procedural and 3,600 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on A Sharkbite test server?
Nothing in the name tells you the gather rate on A Sharkbite test server. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join A Sharkbite test server?
Enter client.connect 157.85.85.10:22459 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.