Live 33,864 players 11,668 servers online 84 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published EVAL team production Off dutyoffline
Celebrity profile

EVAL team production

Offline 157.85.85.132:25321 checked 24d ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#16,001top 71%
Region–no continent published · group 8, the default
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC30d ago 1 – running 0
Sun 27 Sep, 10:40 UTC31d ago 2 – 1.3 days 0
Thu 24 Sep, 12:04 UTC34d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include EVAL team production?

These Rust Pop Watch lists include EVAL team production: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on EVAL team production mean?

For the server browser, EVAL team production lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does EVAL team production rank against other Rust servers?

The last seven days of player hours place EVAL team production at #16,001, in the top 71% of all ranked servers.

How many players are on EVAL team production right now?

EVAL team production went quiet 24 days 12 hours ago and is offline at the moment.

About the server

Is EVAL team production online, and how reliable is it?

The server EVAL team production is not online now; 24 days 12 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 23 September 2026.

Where is EVAL team production located?

No region is published by EVAL team production. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.85.132:25321.

Which Rust version is EVAL team production on?

On Linux, EVAL team production runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on EVAL team production when wipe day comes around?

Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 0 hours in. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on EVAL team production?

There is no next wipe to predict on EVAL team production, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 10 hours.

Map and rules

Which map does EVAL team production run?

The procedural map on EVAL team production measures 6,000 and comes from the game with seed 50000. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.

What are the rules and settings on EVAL team production?

The name of EVAL team production says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join EVAL team production?

Enter client.connect 157.85.85.132:25321 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The game protocol is 2633, so your client has to match it to join.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.