Testserver
Online 157.85.85.43:23120 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC8d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC27d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testserver?
These are the Rust Pop Watch lists that include Testserver: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Testserver mean?
The game's server browser picks up these tags from Testserver: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Testserver rank against other Rust servers?
A seven-day player-hours placing of #12,076 puts Testserver in the top 54% of all ranked servers.
How many players are on Testserver right now?
The current tally at Testserver: 0 players across 1 slots. Peak for the week was 1, against an average of 0 players.
About the server
Is Testserver online, and how reliable is it?
As of now, Testserver is online. Based on the uptime it reports, the last restart was about 5 days 17 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 1 October 2026.
Does Testserver run smoothly?
Its server fps over the last 48 hours averaged 238, with 229 as the lowest. The world carried as many as 8,309 entities, including buildings and deployables. Memory use peaked at 3,588 MB. Players feel lag when fps drops and the entity count climbs.
Where is Testserver located?
No region is published by Testserver. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.85.43:23120.
Which Rust version is Testserver on?
Rust network protocol 2635 and build 168909 is the version Testserver runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Testserver when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. In the wipes that didn't hold, the crowd sank below half by day 1.
What is the wipe schedule on Testserver?
Testserver's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 14 hours.
The rules
Which map does Testserver run?
A procedural map of 1,500 with seed 50000 is what Testserver runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Testserver?
No gather rate appears in the name of Testserver. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testserver?
The console method: start Rust, press F1, and type client.connect 157.85.85.43:23120. Launch Rust on this page is another way, opening Rust via Steam and connecting.