zzz accounting
Offline 157.85.86.123:25969 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include zzz accounting?
You'll find zzz accounting on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on zzz accounting mean?
For the server browser, zzz accounting lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163493 (Build): It's on game build 163493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does zzz accounting rank against other Rust servers?
A seven-day player-hours placing of #15,913 puts zzz accounting in the top 72% of all ranked servers.
How many players are on zzz accounting right now?
The last sighting of zzz accounting was 21 days 18 hours ago, and it is offline now.
Server facts
Is zzz accounting online, and how reliable is it?
Down at the moment: zzz accounting was last seen 21 days 18 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is zzz accounting located?
There is no region from zzz accounting. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.86.123:25969.
Which Rust version is zzz accounting on?
Rust network protocol 2633 and build 163493 is the version zzz accounting runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on zzz accounting?
The record of zzz accounting's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 49 days 20 hours is when the present world was made.
Rules and settings
Which map does zzz accounting run?
A procedural map of 2,000 with seed 6466544 is what zzz accounting runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on zzz accounting?
No gather rate appears in the name of zzz accounting. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join zzz accounting?
The console method: start Rust, press F1, and type client.connect 157.85.86.123:25969. Launch Rust on this page is another way, opening Rust via Steam and connecting.