Live 32,393 players 11,620 servers online 69 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Trio weekly The Snail Wills IT! Onlineright now
Celebrity profile

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 10m ago

moddedoxide
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Vital stats

Players now 0/ 75 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#9,113top 41%
Region–no continent published · group 8, the default
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago 1 – running 0
Sun 4 Oct, 03:36 UTC25d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC30d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Trio weekly The Snail Wills IT!?

You'll find Trio weekly The Snail Wills IT! on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Trio weekly The Snail Wills IT! mean?

For the server browser, Trio weekly The Snail Wills IT! lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp75 (Max players): It has 75 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does Trio weekly The Snail Wills IT! rank against other Rust servers?

The last seven days of player hours place Trio weekly The Snail Wills IT! at #9,113, in the top 41% of all ranked servers.

How many players are on Trio weekly The Snail Wills IT! right now?

Trio weekly The Snail Wills IT! is holding 0 players, with 75 slots in total. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 1 players.

About the server

Is Trio weekly The Snail Wills IT! online, and how reliable is it?

As of now, Trio weekly The Snail Wills IT! is online. About 4 days 6 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 101, a 60% uptime. It came to Rust Pop Watch's attention on 13 September 2026.

Does Trio weekly The Snail Wills IT! run smoothly?

Its server fps over the last 48 hours averaged 120, with 92 as the lowest. The world carried as many as 74,695 entities, including buildings and deployables. Up to 5,134 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Trio weekly The Snail Wills IT! located?

There is no region from Trio weekly The Snail Wills IT!. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 157.85.86.54:26974.

Which Rust version is Trio weekly The Snail Wills IT! on?

Rust network protocol 2635 and build 168909 is the version Trio weekly The Snail Wills IT! runs on Linux. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on Trio weekly The Snail Wills IT! when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 1 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. The crowd fell under half by day 1 whenever it did not hold.

What is the wipe schedule on Trio weekly The Snail Wills IT!?

There is no next wipe to predict on Trio weekly The Snail Wills IT!, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 8 hours.

Map and rules

Which map does Trio weekly The Snail Wills IT! run?

A procedural map of 3,700 with seed 1255754510 is what Trio weekly The Snail Wills IT! runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Trio weekly The Snail Wills IT!?

Nothing in the name tells you the gather rate on Trio weekly The Snail Wills IT!. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.

Join up

How do I join Trio weekly The Snail Wills IT!?

The console method: start Rust, press F1, and type client.connect 157.85.86.54:26974. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp75
Max players It has 75 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.