ViperVille
Online 157.85.87.39:27082 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ViperVille?
These are the Rust Pop Watch lists that include ViperVille: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ViperVille mean?
For the server browser, ViperVille lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): There are 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does ViperVille rank against other Rust servers?
Player hours over the last week rank ViperVille at #8,788, within the top 40% of ranked servers.
How many players are on ViperVille right now?
ViperVille is holding 0 players, with 40 slots in total. Averaging 0 players across seven days, it topped out at 2.
About the server
Is ViperVille online, and how reliable is it?
ViperVille is live at the moment. Based on the uptime it reports, the last restart was about 2 days 16 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does ViperVille run smoothly?
Its server fps over the last 48 hours averaged 153, with 126 as the lowest. The world carried as many as 50,005 entities, including buildings and deployables. Up to 4,149 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is ViperVille located?
No region is published by ViperVille. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.87.39:27082.
Which Rust version is ViperVille on?
On Linux, ViperVille runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on ViperVille when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe topped out 23 hours in. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on ViperVille?
The record of ViperVille's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 14 hours is when the present world was made.
Map and rules
Which map does ViperVille run?
The procedural map on ViperVille measures 3,000 and comes from the game with seed 50000. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on ViperVille?
Nothing in the name tells you the gather rate on ViperVille. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join ViperVille?
Enter client.connect 157.85.87.39:27082 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.