Live 51,425 players 11,685 servers online 127 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published ViperVille Onlineright now
Celebrity profile

ViperVille

Online 157.85.87.39:27082 checked 10m ago

moddedoxide
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Vital stats

Players now 0/ 40 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#8,788top 40%
Region–no continent published · group 8, the default
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 2 – running 0
Sat 26 Sep, 16:42 UTC32d ago 2 held half 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include ViperVille?

These are the Rust Pop Watch lists that include ViperVille: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on ViperVille mean?

For the server browser, ViperVille lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): There are 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does ViperVille rank against other Rust servers?

Player hours over the last week rank ViperVille at #8,788, within the top 40% of ranked servers.

How many players are on ViperVille right now?

ViperVille is holding 0 players, with 40 slots in total. Averaging 0 players across seven days, it topped out at 2.

About the server

Is ViperVille online, and how reliable is it?

ViperVille is live at the moment. Based on the uptime it reports, the last restart was about 2 days 16 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Does ViperVille run smoothly?

Its server fps over the last 48 hours averaged 153, with 126 as the lowest. The world carried as many as 50,005 entities, including buildings and deployables. Up to 4,149 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is ViperVille located?

No region is published by ViperVille. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.87.39:27082.

Which Rust version is ViperVille on?

On Linux, ViperVille runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What happens on ViperVille when wipe day comes around?

Across its recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe topped out 23 hours in. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on ViperVille?

The record of ViperVille's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 14 hours is when the present world was made.

Map and rules

Which map does ViperVille run?

The procedural map on ViperVille measures 3,000 and comes from the game with seed 50000. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on ViperVille?

Nothing in the name tells you the gather rate on ViperVille. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join ViperVille?

Enter client.connect 157.85.87.39:27082 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players There are 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region is listed.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.