ZCheckServer
Offline 157.85.89.95:28855 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include ZCheckServer?
You'll find ZCheckServer on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ZCheckServer mean?
These are the tags ZCheckServer publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp22 (Max players): It has 22 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does ZCheckServer rank against other Rust servers?
Player hours over the last week rank ZCheckServer at #15,015, within the top – of ranked servers.
How many players are on ZCheckServer right now?
The last sighting of ZCheckServer was 43 days 22 hours ago, and it is offline now.
Server details
Is ZCheckServer online, and how reliable is it?
ZCheckServer shows as offline, last spotted 43 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is ZCheckServer located?
There is no region from ZCheckServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 157.85.89.95:28855.
Which Rust version is ZCheckServer on?
On Linux, ZCheckServer runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on ZCheckServer?
Too few wipes are on record for ZCheckServer to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 11 hours.
Rules and settings
Which map does ZCheckServer run?
The map on ZCheckServer is procedural, made by the game.
What are the rules and settings on ZCheckServer?
The name of ZCheckServer says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join ZCheckServer?
The console method: start Rust, press F1, and type client.connect 157.85.89.95:28855. Launch Rust on this page is another way, opening Rust via Steam and connecting.