Private - Raid Type Test
Online 157.85.94.33:20552 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC13d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Private - Raid Type Test?
These are the Rust Pop Watch lists that include Private - Raid Type Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Private - Raid Type Test mean?
For the server browser, Private - Raid Type Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Private - Raid Type Test rank against other Rust servers?
A seven-day player-hours placing of #13,632 puts Private - Raid Type Test in the top 61% of all ranked servers.
How many players are on Private - Raid Type Test right now?
0 players are on Private - Raid Type Test at the moment, out of 5 slots. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 18:00 UTC, averaging 1 players.
Server details
Is Private - Raid Type Test online, and how reliable is it?
Private - Raid Type Test is live at the moment. Based on the uptime it reports, the last restart was about 40 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 15 October 2026.
Does Private - Raid Type Test run smoothly?
Average server fps for the last 48 hours was 191, and it never went below 142. At its peak it held 47,347 entities: buildings, deployables and all the rest. Memory use peaked at 4,954 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Private - Raid Type Test located?
There is no region from Private - Raid Type Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.94.33:20552.
Which Rust version is Private - Raid Type Test on?
On Linux, Private - Raid Type Test runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Private - Raid Type Test when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe topped out 2 hours in.
What is the wipe schedule on Private - Raid Type Test?
Too few wipes are on record for Private - Raid Type Test to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 13 days 21 hours.
Map and rules
Which map does Private - Raid Type Test run?
Generated by the game with seed 1337, the map on Private - Raid Type Test is procedural and 3,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Private - Raid Type Test?
The name of Private - Raid Type Test says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Private - Raid Type Test?
The console method: start Rust, press F1, and type client.connect 157.85.94.33:20552. Launch Rust on this page is another way, opening Rust via Steam and connecting.